![]() ![]() ![]() Throughout the early production of the game, it was clear that this was the direction the development team wanted to go with this title. I like the fact that the overall control of your vehicle is different from other racing games. The driving is definitely slanted towards those in search of a simulation-style racing game. This game is very challenging, but I mean that in a good way. However, those games have the freedom of depicting a wider variety of vehicle types and environments.Ĭonsidering the format dictated by this aspect of the genre, NTGIL looks really good. Some racing games are more sparkling in their vehicle renders, ground and background textures. Pieces of the vehicle break off in the appropriate spots after wall scrapes, collisions and most anything that should cause a vehicle to disassemble. It is far more noticeable and realistic in NTGIL. The backgrounds look very similar to past NASCAR games, but the series may have pushed the current generation of consoles as far as they can go in this virtual setting. It doesn't appear to be a drastic change-if any-in the car models themselves, but this is a study in how shading and lighting effects can enhance overall visuals. From a vehicle standpoint, this is the best looking NASCAR game I've played. In some previous NASCAR games the squareness and sharp edged dimensions of the cars have not translated realistically, but that isn't the case in NTGIL. Instead of riding the popularity of the beginning of the season and the months leading into the Daytona 500, the game is drafting on the hype of the late-season chase for the Sprint Cup championship, Activision lost out by not being able to market its game during the hype leading into the season. That said, there is a definite sacrifice involved with this decision. That ideology makes sense as many gamers would complain about a lack of authenticity with paint schemes, sponsors and track changes. It's practically impossible for the game to be up to date under those circumstances. To give us the maximum time to include the latest paint schemes and track changes we decided it would be better to launch later in the year.įor the game to come out at the start of the 2012 season, the assets would have needed to be finished in September 2011. However, Activision and Eutechnyx released this answer via, per executive producer Dave Thompson:Įven though the game will ship November 6th, all the content has to be finished by early July. It seems peculiar for a NASCAR game to be released in November the season is nearly over. The virtual NASCAR season began on Tuesday with the release of NASCAR the Game: Inside Line. Image from cover of NASCAR the Game Inside Line by Activision and Eutechnyx ![]()
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